Affably Evil: In Larry the butcher's introductory scene, he's always smiling and/or giggling creepily and treats Frank as a "customer" (though having captured Carlito, he intends to serve said customer Mexican), one of the only Psychopaths who isn't fixed on ripping Frank to shreds and/or filling him with lead.Action Survivor: A few, though Frank is the purest example.It is a useful tool for clearing crowds of zombies, but aside from the introduction the only way to get it is to defeat Cletus then grab one from the gun store. A Taste of Power: A very subtle and easy-to-miss example, but Frank can obtain a Shotgun at the very start of the game from a doomed survivor.If you're escorting a pair of survivors and one of them dies, the remaining one will not react to the death of their friend whatsoever, and will continue on as if nothing happened.Frank just happens to carry an invisible supply of empty glass jars to store Queens in.Exaggerated when Frank maxes out his inventory at a whopping twelve slots. Frank can carry an absurd amount of items in his pockets that would be considered bulky and/or heavy in real life: rifles, shotguns, hedge clippers, 2x4s, a skateboard, mannequin torsos, and gallon-size jugs of orange juice.The 2015 direct-to-streaming film Dead Rising: Watchtower, starring Rob Riggle as Frank, explores what Frank was doing in the years between the first game and the sequel's Case: West DLC. Capcom: Ultimate All Stars, Ultimate Marvel vs. After a cut-down Wii remake, Dead Rising: Chop Till You Drop, received a similarly weak reception, Capcom handed off development of Dead Rising 2 to its Vancouver branch, who would handle the series from then until their closure in 2018.įrank West would go on to cameo in numerous Capcom titles and even appeared as a fighter in Tatsunoko vs. While it is possible to complete the story and even achieve 100% Completion in a single run, it is punishingly difficult - the game instead encourages players to restart the story when they die or reach an ending, resetting their progress to zero but retaining their current level and stats.ĭespite the game's overseas success, it sold poorly in Japan due to a number of factors (most notably its Xbox exclusivity and the game's gory B-Movie aesthetic not gelling with Japanese gamers of the time). Lastly is the game's RPG Elements and approach to New Game Plus: Frank begins the story weak, slow, and unable to carry many items, with his stats increasing semi-randomly as he earns Prestige Points from taking interesting photographs, defeating zombies and bosses, rescuing survivors, and performing random activities throughout the mall. Every mission in the game begins at a certain time and must be completed within a set number of in-game hours, including the story the game has no Game Over state other than death, instead offering Multiple Endings depending on how much of the story Frank managed to complete and whether he makes it to the chopper in time. The second (and more controversial) is its Time Limit: starting from the moment of Frank's arrival on the mall's roof, the game begins ticking down a three-day timer (six hours real-time) until Frank's chopper pilot returns. All weapons have limited durability and/or ammunition, meaning that the player must constantly scavenge new equipment to replenish their arsenal. First is its combat system, built around the idea of using everything at your disposal to survive: Frank can pick up and use just about everything lying around in the mall, from guns and sports gear to benches and trash cans, and even sillier options like frisbees and novelty masks. The game has three defining features (four, if you count the then-astonishing number of zombies the player faces in its Wide-Open Sandbox). Teaming up with Homeland Security agents Brad Garrison and Jessie McCarney, he braves the overrun shopping center to uncover the truth behind the outbreak, and the identity of his mysterious source. When a hysterical survivor accidentally unleashes the horde, the others are content to hole up in the mall's security room and wait for rescue - but not Frank. There, he discovers terrified locals barricading the entrance and a horde of zombies outside. A freelance photojournalist willing to brave warzones for his scoops, he follows an anonymous tip to the town, chartering a helicopter to bypass the military's checkpoints, drop him off at the local megamall, and return in three days. A military lockdown and media blackout is preventing any information from escaping the rural backwater, and most people wouldn't be interested anyway. It's September of 2006, and the sleepy town of Willamette, Colorado - population 53,594 - has gone completely silent. Dead Rising is a 2006 action-sandbox-survival game and the first entry in the eponymous franchise, developed by Capcom as an Xbox 360 exclusive, later ported to Xbox One, Playstation 4, and Windows.
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